[Updated: PC/PS4 Patch Notes] No Man’s Sky update 1.09 Available Now For PS4; 733MB Of "More Bug Fixes."
[Updated: PC/PS4 Patch Notes] No Man'south Sky update i.09 Available At present For PS4; 733MB Of "More Bug Fixes."
[Update] Hi Games has finally released the official patch notes for the one.09 update on both PC and PS4.
Patch ane.09 PS4
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their 2d arrangement. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses "on planet" and "docked in station" visor notifications, removing all incertitude as to the location of the thespian's Starship.
- Improved framerate when scanning colossal structures such as Infinite Stations or Outposts.
- Gear up for some terrain resource being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will at present display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer accept critical hits from Grenades.
- Drone vandalism detection improved. Wanted level at present increases when destroying Mill doors nonetheless powerful the players Multitool may exist.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no affair the contents, preventing loss of resources.
- When interacting with a Concluding, it will print out the players Journeying progression. Some strings in this impress out where cutting-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to brandish the wrong push button.
- Changes to player Continuing with the Gek, Vy'cracking and Korvax at present brandish correctly within the stats menu.
- Gear up for loss of resources when transferring fully stacked items between the thespian's Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resource salvaged from dismantled technologies at present make full inventory slots as expected.
- Exosuit and Starship messaging system now always displays the right number of nerveless resources.
- Discovery carte improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types tin can at present accomplish 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player tin no longer buy multiple products when they exercise non accept enough slots to exercise and so, preventing loss of both the unit of measurement cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the send messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Continuing now updates in real fourth dimension when interacting with members of the Gek, Vy'groovy and Korvax races.
- Minor ready for saves of a duration less than two minutes displaying as "1 minutes".
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for animate being generation crash.
- Fixes to prevent FPS spikes when encountering momentary operation bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall at present audibly echos within caves.
- Gear up for perpetual day time if the histrion updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a thespian's save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Patch 1.09 PC
- The game is at present much more robust at recovering corrupted relieve files.
- It was possible for players to circumnavigate obtaining the Antimatter design using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses "on planet" and "docked in station" visor notifications, removing all incertitude equally to the location of the player's Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resource being indestructible and therefore unmineable.
- Exosuit messaging organisation now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, information technology volition print out the players Journey progression. Some strings in this impress out where cut-off in Asian languages, these now brandish correctly in all supported languages.
- Fixed an occasional bug within the Exosuit arrangement that caused controller prompts to display the wrong push button.
- Changes to role player Standing with the Gek, Vy'keen and Korvax at present display correctly within the stats menu.
- Fix for loss of resource when transferring fully stacked items betwixt the player's Starship and Exosuit in a specific social club.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies at present fill inventory slots equally expected.
- Exosuit and Starship messaging organisation now always displays the correct number of collected resource.
- Discovery bill of fare improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can at present reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer purchase multiple products when they do non have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the transport messaging organization and Multitool names displaying incorrectly.
- Stock-still clipped text on salve game restore buttons in all supported languages.
- Stock-still errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy'keen and Korvax races.
- Minor set up for saves of a duration less than ii minutes displaying as "one minutes".
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings assuasive for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to forestall FPS spikes when encountering momentary operation bumps on PS4.
- Fixed a rare result where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos inside caves.
- Fix for perpetual solar day time if the player updated in a specific club.
- Crash-land shader version numbers for patch 1.09
- Gear up for a rare situation where a player's save could go stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of bachelor PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
[Original story] Developer Hello Games has released No Man's Sky update 1.09 for the PS4. Patch notes haven't been provided, only we managed to get a few additional details anyway.
As said, patch details are absent once again, just if Hullo Games is to exist believed, the update delivers "more bug fixes" on Sony'southward console. Since the update is 733 MB in size, that's quite some bug fixing right at that place.
On the No Human being's Heaven subreddit, user Undertaker59 has posted some of the changes that come with the update.
Stacking exploit removed. Y'all can go along using any existing stacks you have even so.
Some reports of slightly improved graphics and sounds.
Reported that saves are quicker.
A report of finding the last missing fauna discovery quickly.
Tin no longer hold downwardly square while uploading multiple discoveries, nor triangle when moving multiple pieces of inventory.
The previous No Human being's Sky update, patch ane.08, too seemed a mystery at first every bit Hello Games didn't provide a change log for that patch either. Patch notes for update one.07, were shared via the Steam Experimental Co-operative some weeks ago, only Howdy Games 'forgot' to release patch details for that update as well.
No Man's Sky released last month for PS4 and Steam PC, but appeared broken at showtime. Several patches were released to make the game playable on PC. Since its release, the corporeality of active players take dropped by more than than xc%, and many players take applied for a refund due to the simple fact that Sean Murray'due south title merely doesn't evangelize on what was initially promised. Sony president, Shuhei Yoshida, recently stated that he tin can relate to some of the No Man's Heaven criticism. He added that PR for the game'south wasn't handled properly, and sort of blamed Murray for promising more features in the game from day one.
No Man's Sky is bachelor now for PC and Playstation four.
Source: https://wccftech.com/no-mans-sky-update-1-09/
Posted by: hopkinshodauld.blogspot.com
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