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Outriders New Horizon update promises the changes players have been waiting for

Outriders City Of Nomads Source: Square Enix

When Outriders launched dorsum in Apr, at that place were questions equally to whether it could live upwards to its potential. The 3-person co-op looter shooter seemed to want to combine frenetic, superpowered moves with fast-paced shooting, and promised that it wouldn't be a live service championship. In previews, it seemed like information technology might work. Unfortunately, the game at launch was riddled with problems, including server issues that prevented some from engaging in cantankerous-play, and some bugs that would wipe a player's inventory, enemies that would fire invisible bullets, and frequent crashes, among other things. Other great games on Xbox pushed it to the backburner speedily.

There were likewise balancing issues amongst the 4 classes that forced players into simply a couple of small boxes in terms of playstyle, despite the game purporting yous can play as you wished. Bullet builds were all the rage, which was unfortunate when classes like the Devastator had few options to become artistic with impairment. This became a huge trouble when reaching the endgame, which featured difficult and timed expeditions that simply rewarded the skillful loot at the very end. Since yous had to do damage as quickly every bit possible, this meant players favored bullet builds.

Overall, while the game was playable, it left a lot of players feeling disappointed. Where was the variety? Why wouldn't the game just work every bit intended? While the People Tin can Fly team has released multiple updates since launch, there hasn't been a lot of news on the time to come of the series, or whether it had addressed whatever of the about serious issues to lure old players dorsum.

On Nov. 15, however, People Can Wing and publisher Square Enix debuted its latest Outriders broadcast (the final one was pre-launch) to denote some massive changes coming to the game. The complimentary update is called New Horizon, and it's prepare to not but add more content, only to ready a lot of the balancing bug and other problems that players have had with the game in the hopes to keep information technology all going.

"With New Horizon, we desire to give the statement that we fixed the game and added new things," said Game Managing director Bartosz Kmita during a pre-circulate printing event. "Information technology's a good moment to start finally working on our game to get in better."

Why one large update?

Outriders Wellspring Source: Square Enix

Developers have been working on Outriders fixes since the game launched and feedback started streaming in. While Kmita notes that some of it was positive, a lot of it was "bittersweet." This is understandable because while the game did piece of work, it didn't piece of work all the time. Personally, I had few problems playing on PC with friends and but ran into occasional crashes, just I knew people who lost their entire inventory or couldn't play at all. Those who were intrigued past the game at launch brutal off speedily, and not of their own volition.

"Our game is very, very complicated from a technical signal of view and in the systems, and so it took a niggling bit longer than expected to even realize what is going on."

Co-ordinate to Kmita, the response was sort of unexpected. The demo seemed to be successful, with a couple million players downloading it. (Kmita noted the demo had 2 million players, but couldn't confirm the number.) However, there were many more players that wanted to play the full game at launch, which strained the company'south servers.

"Our game is very, very complicated from a technical point of view and in the systems, then it took a little chip longer than expected to even realize what is going on," Kmita said. "We did everything we could from our perspective to mitigate, but unfortunately, non everything."

It's unclear how the idea of a big gratuitous update with big changes came almost, only Toby Palm, a community manager at Foursquare Enix, said that it partially happened this mode because of timing and considering of optics. Why not give players a larger update and effect to pay attending to than a bunch of minor patches?

"If nosotros hadn't come across, say, an inventory wipe effect, nosotros'd be releasing the content that's in New Horizons much earlier, Palm said. "Nosotros focused outset on stabilizing the game, and then nosotros said let's bring everything in together into this big New Horizon update where we have a chance to actually win people back by showing them actually everything's been changed."

Since working on making the game work as intended took upwardly a lot of the developers' fourth dimension, the squad'due south timeline with plans for new content was pushed back. According to Palm, that allowed the team to exist in the weeds with Outriders longer than expected.

"The timeline has given us the opportunity to actually implement all the swell things. The fact nosotros had to stay with Outriders for longer actually meant nosotros can too amend it in great ways longer as well."

What are the changes, exactly?

Outriders Molten Depths Source: Foursquare Enix

The circulate detailed all the changes coming in the New Horizon update, and they hope a lot of improvements to the endgame, first and foremost. Every bit we previously mentioned, Expeditions, which were post-primary campaign missions that provided some of the game'due south best loot, were timed and incredibly difficult. This meant players focused on DPS, bullet-focused builds that dealt the nigh harm the fastest. A lot of builds, especially ones for the Devastator and the Trickster, became unpopular every bit a result.

The New Horizon update seeks to change balancing issues past disabling the timer on Trek missions.

The New Horizon update seeks to change that by disabling the timer on Expedition missions. Players tin can still use information technology if they wish, but it's no longer a requirement to complete it in a short amount of fourth dimension. No matter how y'all play, you'll receive the aforementioned rewards. This change will come up in handy with the four new Expeditions that are coming in the New Horizon update, which range from standard to challenging.

One of the more interesting aspects from Outriders was how it incentivized players to play on tougher difficulties (chosen World Tiers) for better loot. Despite this, driblet rates for legendary items were low, and it was common to get duplicates. To reward players fifty-fifty more than in the New Horizon update, People Can Fly has upped the drib rate of legendary loot — a 100% increase, according to the developers. There'southward also an anti-duplication organization now in place that reduces the risk of getting an item you already own. Players also get more of a choice in their legendary loot, from being able to choose an item at the terminate of the final mission to being able to buy a legendary purchase from Tiago's shop. Plus, if you log on one time per week, you'll get a legendary item.

An unnecessary but withal neat addition is Transmog, which allows you lot to keep the pattern of certain weapons and armor and put information technology onto different items. This allows you take the skins from legendary items and put them on rare or common weapons, for instance, and provides players another way to customize their kit in an already stacked customization system.

Finally, we come to smaller quality of life changes, many of which were sorely needed. For example, you tin can now skip that opening video! More importantly, all four classes and their skills will exist receiving buffs to deal and take more than damage. The developers also added that multiplayer connectivity has been improved across platforms, with the added ability to check whether players are AFK.

Additionally, during the broadcast, the team announced the Worldslayer expansion, a new story DLC set to release in 2022.

But how does it all play?

Outriders New Horizons Source: Square Enix

I got the run a risk to try out a version of Outriders with the update where we played through the four new Expeditions. They ranged from the more straightforward with the Molden Depths, to The Wellspring, where your team is beseeched by storms that go stronger as y'all play. While it was tough to see if the legendary drop rate had improved at all (my team completed two out of the 4 Expeditions on at least World Tier x and didn't receive any legendary loot), I received only a couple duplicate items.

In the real earth, players volition see whether the bugs accept been cleaned up and whether the multiplayer connections take been improved.

What I was paying attending to mainly involved buffs to the characters. I typically play a Trickster, one of the more affected classes by the previous meta, and one of my teammates was a Devastator, so there were plenty of opportunities to check out whether the tweaks were impactful. Since we were playing on college World Tiers, it was difficult to truly approximate how meaningful the changes were, but it was more than apparent on lower tiers. My squad had difficulty completing Expeditions after Globe Tier 12 at the level 50 cap, but had a much easier time even merely slightly lower.

Every bit a Trickster, I felt myself having way more than of an impact on enemies. Before, many of the later game abilities like Venator's Knife weren't super viable on tougher enemies. It felt similar a lot of Trickster abilities didn't get out much of a mark on larger enemies at all. While I nevertheless ran into some issues on larger monsters that didn't seem affected at all past marking by the Trickster, that was but on much tougher difficulties and in the latter Expeditions.

However, Outriders has e'er been a balancing human action between wanting to gun down opponents and creating the right build for the situation. It's not nearly just pure impairment, which the developers stressed in the update. So it's nonetheless strange that on college World Tiers, it still ends upwardly existence about damage. Certain, yous can strategize and combine abilities with your teammates, merely ultimately information technology's well-nigh how quickly you tin gun down your opponents and then yous don't go overrun. So while there isn't a timer anymore, y'all yet are sort of in a race to not go clobbered past iii Alphas at the same time.

Ultimately, my time with the game felt like more of the same, minus the timers in Expeditions, which is a much-needed alter. It's tough to truly tell how much an effect balancing will have on the game since we were all playing with loftier-level characters and legendary weapons and armor. Plus, we were but playing Expeditions, and the true test volition come throughout the main game. In the real earth, players will see whether the bugs take been cleaned up and whether the multiplayer connections take been improved. You can't see these things in a preview test. That being said, while it took a while for Outriders to get these much-needed changes, it shows the squad is continuing piece of work on the game for the foreseeable hereafter.

A new horizon

Outriders Box Art

Outriders

Outriders had a lot of potential when information technology launched back in April as a fun iii-role player co-op looter shooter, only bugs and server issues soured a lot of players. The New Horizon update is looking to modify all of that.

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Source: https://www.windowscentral.com/outriders-new-horizon-update

Posted by: hopkinshodauld.blogspot.com

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